Day 2 :
University of Twente, Netherlands
Time : 09:00-09:40
Anton Nijholt received his PhD in computer science from the Vrije Universiteit in Amsterdam. He held positions at various universities, both inside and outside the Netherlands. In 1989 he was appointed full professor at the University of Twente in the Netherlands. His main research interests are human-computer interaction with a focus on playful interfaces, entertainment computing, and humor generation. He edited various books, most recently on playful interfaces, entertainment computing and playable cities. Nijholt acted as program chair and general chair of many large international conferences on affective computing, entertainment computing, virtual agents, and multimodal interaction. He is chief editor of the section Human-Media Interaction of the journals Frontiers in Psychology, Frontiers in Digital Humanities, and Frontiers in ICT. He is co-editor of the Springer Book Series Gaming Media and Social Effects. Since 2015 he is also Global Research Fellow at the Imagineering Institute in Malaysia.
In research on smart cities the emphasis is on the use of sensors that collect information about a city’s inhabitants’ use of resources, their (real-time) behavior, and, using actuators, provide feedback to its citizens or a city’s management, and make changes to the environment that allow for more efficient use of a city’s resources . Management, efficiency and sustainability are keywords. Smartness in smart cities addresses ways to control energy consumption, increase safety, manage real-time traffic and public events, and manage other ways to make cities more efficient.
There is more to city life than efficiency. Sensors and actuators that make a city smart can be used to introduce smart playful and humorous situations, urban games, and other games that are meant to provide playful experiences or playful participation and contribution to urban design and development. Rather than have sensors and actuators to be introduced for making city life and management more efficient, they can as well be introduced to make city life more playful, increasing playfulness and introducing playful experiences during a citizen’s daily activities. We can talk about playful cities and when citizens are given the opportunity to introduce and configure sensor and actuator networks themselves we can also talk about playable cities.
Playable cities allow inhabitants to introduce their own playful applications. They need access to sensors, actuators and microprocessors. Introducing playfulness and humor in smart environments requires knowledge about humor theories. We discuss the theories and make a transition from the usual verbal humor theories to design principles that allow and stimulate the creation of humor in smart environments. We discuss accidental and intentional occurrences of humor and embed them in a framework of humor creation in smart and digitally enhanced physical environments.
Northumbria University, UK
Keynote: Biometric big data in smart cities: Opportunities in forensics, healthcare, banking, cybersecurity and privacy
Time : 09:40-10:20
I am currently a Senior Lecturer in Computer and Information Science at the Univ. of Northumbria, Newcastle. I received a BSc in Electronics from Huazhong Univ. of Science & Tech. in China and a PhD in Computer Science from Queen’s Univ. Belfast, where its computer science was brought up by Turing laureate Sir Tony Hoare since 1960s. After my PhD study, I joined Brunel Univ. in July 2007 as a RA on an EU-FP6 project (RUSHES) on video indexing. Following this I worked as a RA at Loughborough Univ. (TSB project CrimeVis, 03/2009~09/2010), then at Swansea Univ. (EPSRC project on Sports Visualization, 10/2010~09/2011), Univ. of Bath (TSB project on Video Codec, 10/2011~09/2012) and Univ. of Sheffield (EPSRC project BIMPA, 10/2012~04/2013). I joined Univ. of Northumbria as a Lecturer in May 2013.Currently in Northumbria Univ., I am leading a research team of 5 PhDs ( as 1st Supervisor) and 1 Postdoc on Biometrics, Smart Cities, Medical Diagnosis, and Financial Computing in Dept. Computer and Information Science. I authored or co-authored 21 refereed journal papers and 24 conference papers/books/book chapters. I am a Fellow of Higher Education Academy. I served as the publication co-chair of EUVIP 2016 and the leading editor of a Springer book on biometric big data in 2016.
Biometrics in modern computer science is defined as the automated use of biological properties to identify individuals. The early use of biometrics can be dated back to nearly 4000 years ago when the Babylon Empire legislated the use of fingerprints to protect a legal contract against forgery and falsification by having the fingerprints impressed into the clay tablet on which the contract had been written. Nowadays, the wide use of the Internet and mobile devices has brought out the booming of the biometric applications, and research on biometrics has been drastically expanded into many new domains.
With the booming of internet and mobile applications, rapid increase of biometric data from billions of users on internet/mobile has been facing the challenge of big data issue, especially when many new applications are linked to city-scale domains in smart cities. These new applications have created a huge market of billion dollars for biometric technologies and the industry needs comes back to push the research further and vigorously. In this talk we will address the challenges and opportunities in the era of big data within the background of smart cities.