Call for Abstract

2nd Global Summit and Expo on Multimedia & Applications, will be organized around the theme “Recent innovation and exploration in the trends of Multimedia technologies”

Multimedia 2016 is comprised of 16 tracks and 155 sessions designed to offer comprehensive sessions that address current issues in Multimedia 2016.

Submit your abstract to any of the mentioned tracks. All related abstracts are accepted.

Register now for the conference by choosing an appropriate package suitable to you.

Multimedia Content Analysis covers the state of the art of content analysis in a tutorial fashion and provides a plan for future research. It includes unique coverage of various content based products and provides valuable perspective on the feasibility of state of the art techniques, as well as opportunities for the future. Multimedia Content Analysis deals with Multimedia feature extraction, Semantic concept detection, Object recognition, Music/audio analysis, video segmentation and tracking

  • Track 1-1Multimedia feature extraction
  • Track 1-2Semantic concept detection
  • Track 1-3Object recognition/detection/segmentation
  • Track 1-4Cross-media analysis, 3D content analysis and Cross-camera content analysis
  • Track 1-5Machine learning for content analysis
  • Track 1-6Scalable processing and scalability issues in multimedia content analysis
  • Track 1-7Visual indexing, Content Based Multimedia Indexing
  • Track 1-8Audio (audio, speech, music) content extraction
  • Track 1-9Network and System Architecture
  • Track 1-10Video segmentation and tracking

Image processing is a method to convert an image into digital form and perform some operations on it, in order to get an enhanced image or to extract some useful information from it. Multimedia conference covers the areas like still-image coding, Stereoscopic and 3-D coding, Image segmentation, Medical Imaging, Image scanning, display, and printing etc.

  • Track 2-1Color and multispectral processing
  • Track 2-2Color grading
  • Track 2-3Medical Imaging
  • Track 2-4Image-quality assessment
  • Track 2-5Color reproduction, image representation and rendering
  • Track 2-6Image scanning, display, and printing
  • Track 2-7Synthetic-natural hybrid image systems
  • Track 2-8Remote sensing and Optimal imaging
  • Track 2-9Biomedical imaging, Geophysical and seismic imaging
  • Track 2-10Image formation
  • Track 2-11Still-image coding, Stereoscopic and 3-D coding
  • Track 2-12Motion detection and estimation
  • Track 2-13Interpolation and super-resolution
  • Track 2-14Feature extraction and analysis
  • Track 2-15Stereoscopic and 3D processing
  • Track 2-16Morphological processing
  • Track 2-17Image segmentation
  • Track 2-18Image restoration and enhancement
  • Track 2-19Image filetering
  • Track 2-20Distributed source coding, Source/Channel coding

Computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. Their defining characteristics include a lack of any centralized controlling authority, a greater degree of user control over the video-gaming hardware and software used and a generally greater capacity in input, processing, and output. Game Design & Development, Visualisation, Cinematography, Game Security.

  • Track 3-1Gaming - Mobile, PC, Online, Console
  • Track 3-2Game Design & Development
  • Track 3-3Games Simulations and Dynamic Models
  • Track 3-4Visualisation
  • Track 3-5Cinematography
  • Track 3-6Audio Techniques for Racing Games
  • Track 3-73D Geometric models
  • Track 3-8Game Security
  • Track 3-9Sound Design and Music Systems

A Multimedia Application is an application which uses a multiple media sources e.g. text, graphics, images, sound/audio, animation and/or video. Multimedia conference covers the selected tools applied in multimedia systems and key multimedia applications. It comprises of Audio, video processing, Virtual reality and 3-D imaging, Virtual reality and 3-D imaging, Multimedia and Artificial Intelligence.

  • Track 4-1Audio, video processing
  • Track 4-2Education and training
  • Track 4-3Multimedia analysis and Internet
  • Track 4-4Artificial Intelligence
  • Track 4-5Virtual reality and 3-D imaging
  • Track 4-6Wireless, Mobile Computing
  • Track 4-7Animation and Graphics
  • Track 4-8Visual Communication

Integrated and interactive presentation of Images, speech, audio, video, graphics and text, has become a major theme in today’s information technology that merges the practices of communications, computing and information processing into interdisciplinary fields. The challenge of multimedia network is to provide services that integrate text, sound, image and video information and to do it in a way that preserves the case of use and interactivity. It deals with how the image/video transmits over wireless networks, Implementation of Multimedia Sensor Networks, Broadband Multimedia Satellite Systems, and Vehicular Networks.

  • Track 5-1Implementation of Multimedia Sensor Networks
  • Track 5-2Multimedia communications
  • Track 5-3Vehicular Networks and Mobile Agents for Multimedia
  • Track 5-4Ad hoc and opportunistic Networks
  • Track 5-5High performance multimedia technologies and applications for IoT
  • Track 5-6Wireless multicast and streaming for multimedia service
  • Track 5-7Multimedia networking in IoT environment
  • Track 5-8Next generation home networks with multimedia
  • Track 5-9Broadband Multimedia Satellite Systems
  • Track 5-10Digital Audio and Video Broadcasting
  • Track 5-11Wireless Networks in transmitting Multimedia Information
  • Track 5-12Network security pertaining to new multimedia applications and networks
  • Track 5-13Social Multimedia Networking
  • Track 5-14Image/video transmission over wireless networks
  • Track 5-15Performance measurement and evaluation, QoS
  • Track 5-16Multimedia Devices, Multimedia Security and Cryptography
  • Track 5-17Multimedia in Digital Television

Multimedia Signal Processing is a comprehensive and accessible text to the theory and applications of digital signal processing (DSP). Multimedia conference deals with multimedia signal processing which inlcudes video processing, image/video compression Biometrics, Pattern Recognition, Speech/audio recognition and processing. Generally Multimedia signal processing is used in developing algorithms and techniques for representation, dissemination, processing, understanding, storage, and retrieval of multimedia data.

  • Track 6-1Biometrics
  • Track 6-2Image/Video Compression and Segmentation
  • Track 6-3Multidimensional Signal Processing and Multimodal Signal Processing
  • Track 6-4Speech/audio recognition and processing
  • Track 6-5Multimedia signal processing for vision
  • Track 6-6Pattern Recognition

A Multimedia System is a system capable of processing multimedia data and applications. Multimedia conferences deals with Multimedia information encoding and data interchange formats such as 3D Virtual Environments and Surveillance Applications, Audio and Video Quality Assessment, Authentication and Watermarking, Biomedical Applications, Multimedia Databases, Indexing, Recognition and Retrieval.

  • Track 7-13D Virtual Environments and Surveillance Applications
  • Track 7-2Audio and Video Quality Assessment
  • Track 7-3Authentication and Watermarking
  • Track 7-4Biomedical Applications
  • Track 7-5Design and Implementation of Signal Processing Systems
  • Track 7-6Human-Machine Interface
  • Track 7-7Multimedia Databases and Indexing
  • Track 7-8Semantic Analysis of Multimedia Data

Multimedia and Human - Computer Interaction aims to provide substantial practical experience of using specialized interface development tools, processing audio and image files, and developing multimedia applications. It addresses a number of research topics like Animation and Graphics, Grahpical User Interface, Multimedia Design, Computer-Based Learning.

  • Track 8-1Virtual reality
  • Track 8-2Grahpical User Interface
  • Track 8-3Multimedia Design
  • Track 8-4Marketing HCI
  • Track 8-5Computer-Based Learning

Mobile Multimedia has become an integral part of our lives. A vast variety of multimedia services like voice, email, instant messaging, social networks, mobile payment and transactions, mobile video conferencing, or video and audio streaming has already shaped the expectations towards current mobile devices, infrastructure, and services. It deals with Peer-to-peer mobile media, Low-power and power-aware media coding and multimedia applications, Wireless and Mobile Communications and Networks, Mobile Internet and its Multimedia Applications.

  • Track 9-1Media streaming
  • Track 9-2Peer-to-peer mobile media
  • Track 9-3Real-time interactive mobile-to-mobile conferencing
  • Track 9-4Vehicle-based multimedia systems
  • Track 9-5Low-power and power-aware media coding and multimedia applications
  • Track 9-6Mobile Multimedia Computing and its Implications
  • Track 9-7Managing mobility in Mobile Multimedia Networks
  • Track 9-8Mobile Internet and its Multimedia Applications
  • Track 9-9Wireless and Mobile Communications and Networks

Computer vision and multimedia area has growth rapidly during the past decade, since there is an increasing need for semantically understanding the content of image and video data from the prevailing images and videos sharing communities such as Flickr, YouTube, etc. However, the performance of vision and multimedia understanding system is heavily dependent on the choice of data representation. The output of computer vision is a description or an interpretation or some quantitative measurements of the structures in the 3D scene, video coding and streaming in support of vision applications, vision-directed compression.

  • Track 10-1Video coding and streaming in support of vision applications
  • Track 10-2Compression tradeoffs and artifacts within vision algorithms
  • Track 10-3Vision-directed compression
  • Track 10-4Vision-based video quality models
  • Track 10-5Advanced techniques in 3DTV
  • Track 10-6Augmented reality
  • Track 10-7Video tracking
  • Track 10-8Projective Geometry and Computer Vision
  • Track 10-9Facial and Hand Gesture Recognition
  • Track 10-10Texture and Color in Computer Vision

Audio signal processing, sometimes referred to as audio processing, is the intentional alteration of auditory signals, or sound, often through an audio effect or effects unit. As audio signals may be electronically represented in either digital or analog format, signal processing may occur in either domaiin.

  • Track 11-1Multimodal approaches to audio indexing, search, and retrieval
  • Track 11-2Multimodal approaches to audio analysis and synthesis
  • Track 11-3Multimodal and multimedia context models for audio
  • Track 11-4Computational approaches to audio
  • Track 11-5Social data, user models and personalization in audio
  • Track 11-6Audio aural aspects in multimedia user interfaces
  • Track 11-7Multimedia applications for audio processing
  • Track 11-8Audio coding, transmission, and storage for multimedia applications

Recent years have witnessed the revolutionary changes brought about by the development of multimedia technologies. These changes can advance many disciplines and industries, and health is no exception. The remarkable changes in healthcare also brought many research opportunities in a broad spectrum of application domains, such as health data quality assessment, cross-source learning for better lifestyles, personalized health with sensor data, and health data visualization.

  • Track 12-1Multimedia indexing and search for healthcare
  • Track 12-2Cloud-based multimedia applications and services for e-health
  • Track 12-3Visual analytics of skin diseases and interactive computation
  • Track 12-4Text-based and content-based medical image retrieval
  • Track 12-5Multimedia sensing data in healthcare
  • Track 12-6Mobile and augmented reality technology in healthcare
  • Track 12-7Multimedia delivery for healthcare
  • Track 12-8Human computer interaction for medicine and healthcare

Multimedia and networking technologies have significantly impacted on our daily activities. Interactive multimedia environments have the vision of enhancing our everyday environment and interaction through sensing, computing, and communication capabilities. It focuses on Indexing of Large-Scale Multimedia Signals, Multimedia and Big Data, Multimedia Applications in Cloud Computing, Secure Multimedia Transmission, Secure Multi-party Computation for Big Multimedia.

  • Track 13-1Indexing of Large-Scale Multimedia Signals
  • Track 13-2Multimedia and Big Data
  • Track 13-3Multimedia in Economics, Finance, Business Analytics
  • Track 13-4Multimedia Security and Privacy in Cloud computing and Social Networking
  • Track 13-5Multimedia Security, Forensic, Privacy for Big Data
  • Track 13-6Privacy‐preserving Multimedia Fusion and Analytics
  • Track 13-7Secure Multimedia Transmission
  • Track 13-8Secure Multi-party Computation for Big Multimedia

Wireless Sensor networks (WSNs) have become one of the most interesting areas of research in the past few years. A WSN is composed of a number of wireless sensor nodes which form a sensor field and a sink. These large numbers of nodes, having the abilities to sense their surroundings, perform limited computation and communicate wirelessly form the WSNs. Recent Advances in Wireless Multimedia Sensor Networks are Network and System Architecture, Resource Allocation and Management. Network Bandwidth Analysis, Multimedia in-network processing, Sensor Networks for the Smart Grid.

  • Track 14-1Resource Allocation and Management
  • Track 14-2Network Bandwidth Analysis
  • Track 14-3Quality of Service (QoS) requirements
  • Track 14-4Multimedia in-network processing
  • Track 14-5Routing Algorithms, Localization Algorithms and Clustering Protocols
  • Track 14-6Cross layer and coupling
  • Track 14-7Reliability and Fault-tolerances
  • Track 14-8Security and Privacy
  • Track 14-9Wireless Surveillance and Sensor Networks for the Smart Grid
  • Track 14-10Video Streaming in WMSN

This track exclusively deals the challenges and development of new Multimedia technologies in cooperate Industries. It mainly focuses on on new challenges with an increasing emphasis on enterprise business transformation which includes cloud computing technologies in Multimedia applications, Multimedia processors, Computer Graphics effects, 3D effects and much more.

  • Track 15-1Cloud computing technologies in Multimedia applications
  • Track 15-2Multimedia processors for personal computer’s
  • Track 15-3Multimedia software for education and training
  • Track 15-42D compositing & 3D/CG effects
  • Track 15-5Motion design & Software development
  • Track 15-6Multimedia technologies for games, movies, music and product / licensing
  • Track 15-72D and 3D Animation

The First workshop on Vision and Graphics for Multimedia in conjunction with Multimedia & Applications 2016, London, UK

The First Workshop on Vision and Graphics for Multimedia (VGM) aims to share recent progress in computer vision and computer graphics for multimedia.

Workshop Organizer:

Changsoo Je (Sogang University, Seoul, Korea)

Abstract submission deadline: July 29, 2016 11:59 pm (Eastern Standard Time) (no extension)

Acceptance notification: August 3, 2016 (no extension)

Please send your abstract to: vision@sogang.ac.kr  

 

We invite the submission of abstracts on the following topics: 

  • Track 16-1image processing
  • Track 16-2computational photography
  • Track 16-3segmentation
  • Track 16-4detection and recognition
  • Track 16-5tracking and motion analysis
  • Track 16-6shape acquisition/analysis/modeling
  • Track 16-7illumination and reflection
  • Track 16-8texture synthesis
  • Track 16-9rendering
  • Track 16-10simulation and animation
  • Track 16-11virtual/augmented/mixed reality
  • Track 16-12interactive techniques