Biography
Carol Luckhardt Redfield is a Professor of Computer Science and Graduate Program Director for Computer Science at St. Mary\'s University in San Antonio, Texas. She was in the computer industry for 15 years before teaching at St. Mary’s. She is specialized in educational computer gaming. She completed her PhD from the University of Michigan in Computer Science and Engineering with her work on Artificial Intelligence and Gaming. She currently serves in committees with the San Antonio Space Society and Friends Meeting of San Antonio (Quakers).
Abstract
The computer graphics class at St. Mary\'s University focuses on the applications of computer graphics while learning graphic terms, theory of how graphic tools work, and common graphic creation tools similar to Microsoft Paint, Adobe Photoshop, Adobe Flash, and Adobe Dreamweaver. In the past, computer graphics classes were about how to make computer graphic tools and now the need has shifted to making graphics. Students in the class have to create a brand for themselves, a group, a company or an organization that they select. Inside of that brand, students have to create logos, brochure, business card, business stationary, animation file, and a website. The website incorporates all the graphic work that they did during the rest of the class. Students experienced the theory behind the graphic tools and learnt how to use various tools to create the visual images to communicate the brand. The students are shown with graphics of past projects such as running race, conference, and computer based tutors as examples. The course is currently taught in a hybrid format utilizing the blackboard learning management system and in this students have to post their brand idea and logos, and they are required to comment on each others’ posted ideas giving constructive comments. Sample projects that students created are available to be shown.
Biography
Lauren Carr joins the Department of Art and Design as an Assistant Professor in the Animation/Illustration program. She has worked professionally for Disney Feature Animation, Cinesite, Sony Pictures Imageworks, and Dreamworks Animation. Some of her film projects include Tangled, Meet the Robinsons, Chicken Little, X-Men United, Rio, and Ice Age 4. Prof. Carr was a character simulation technical director at Blue Sky Studios and, prior to coming to Montclair State University, had taught for the School of Visual Arts in the Department of Computer Art, Computer Animation & Visual Effects.
Abstract
With fourteen years of professional experience in feature animation, I am motivated to use industry-standard. 3D software to produce experimental animation derived from a traditional hand drawn sketch. My work is a collaboration utilizing three art forms—fine art, animation and poetry, for the purposes of investigating and applying a new technique in 3D software, resulting in a non-traditional 3D animated style. The animated shorts I create feature myself as animator and director; an MSU art student; and world-renowned poet Frank Messina.The concept I am pursuing introduces 3D software to fine artists as a means to recapitulate their craft. My goal is to convey an uncommon aesthetic tone for 3D animation and develop new forms of study for fine art students. Most animation students try to recreate the standard \"Pixar\" style—often times with poor results, and in my estimation, places an unfortunate barrier between fine art and technical art. However, this modified approach lends itself to new perspectives for animation students as they continue to develop.