David Xu
Regent University, USA
Title: Dynamic simulation and effects in animation and computer game
Biography
Biography: David Xu
Abstract
Dynamics is the simulation of motion through the application of the principles of physics. Instead of assigning keyframes to objects to animate them, you assign physical characteristics that define how an object behaves in a simulated world. The dynamic bodies are converted from the objects created, and defined through dynamic attributes, which affect how the objects behave in a dynamic simulation. With dynamic simulation, you can create many impressive effects such as explosion, flood, storm, tonado, ocean, etc. for animations and computer games. In this presentation, Professor Xu will overview the tools and techniques to simulate and render hair, fur, feathers, cloth, liquids, fluids, particles and rigid and soft bodies, and demonstrate how to use the Dynamic Relationships Editor to connect and disconnect dynamic relationships between dynamic objects such as particles, nParticles, fluids and emitters, and non-Nucleus collision objects, how to use the Collision Events Editor to create collision events for nParticles, and how to use the Sprite Wizard to simplify the process for displaying a texture image or image sequences on nParticles. The applications of dynamic simulation and effects in animations and computer games will also be explored.