Call for Abstract

3rd Global Summit and Expo on Multimedia & Artificial Intelligence, will be organized around the theme “To enhance Multi-disciplinary perspectives of Multimedia technologies”

Multimedia 2017 is comprised of 15 tracks and 149 sessions designed to offer comprehensive sessions that address current issues in Multimedia 2017.

Submit your abstract to any of the mentioned tracks. All related abstracts are accepted.

Register now for the conference by choosing an appropriate package suitable to you.

Virtual reality is the term used to define a three-dimensional, computer developed environment which can be analyzed and interacted with by a person. That person turn into a part of this virtual world and were able to manipulate objects and perform actions on the objects.

  • Track 1-1Virtual Reality Technology and Software Systems
  • Track 1-2Cheat detection and prevention
  • Track 1-3Inverse kinematics
  • Track 1-4Augmented & Mixed Reality
  • Track 1-5Virtual Reality in the Real Estate Market
  • Track 1-6VR and Robotics
  • Track 1-7VR in the Medical Sector
  • Track 1-8VR for Education
  • Track 1-9VR and AR: Transforming the Automotive Industry
  • Track 1-10Business Benefits of VR in Industrial Manufacturing
  • Track 1-11Advances Relevant to Virtual Reality
  • Track 1-12Philosophical and Ethical Issues
  • Track 1-13Assessment of Virtual Reality Systems
  • Track 1-14Virtual Reality Applications
  • Track 1-15Human Factors
  • Track 1-16Design of VR systems and VEs
  • Track 1-17Neural Networks

The procedure of making motion pictures with drawings, PC design or photos of static items, including all strategies other than the nonstop recording of no frills pictures. It is the making of the "hallucination of development" utilizing a progression of still pictures. This track covers the accompanying subtopics: Traditional activity, Stop movement liveliness, Character activity, Special impacts liveliness, Physics-based Animation and Behavioral Animation.

  • Track 2-1Computer Animation
  • Track 2-2LOD and impostors
  • Track 2-3Cloth and hair animation
  • Track 2-4Path planning
  • Track 2-5Facial and body animation
  • Track 2-6Physical-based animation
  • Track 2-7Motion capture and motion retargeting
  • Track 2-8Biomechanics models
  • Track 2-9Keyframe animation
  • Track 2-102D animation
  • Track 2-11Real-time rendering

Game design is the product improvement handled by which a computer game is created. Game game designers are often the originator of the game's concept. It requires a strong knowledge in programming as well. This track welcomes all the designers, game developers, programmers to discuss about latest challenges and research

  • Track 3-1Games programming and technology
  • Track 3-2Entrepreneurship and business models
  • Track 3-3Serious games
  • Track 3-4Digital storytelling
  • Track 3-5Game design and game genres
  • Track 3-63D Real-time animation and computer graphics for video games
  • Track 3-7Cinematography in games

Computer graphics is branch of Computer Science and Technology…

It's a graphical example of a picture which made by utilizing particular programming. CG is field where physical body, information and creative ability will create. Computer Graphics representation comprehends the geometry, physical nature, showing picture, liveliness, movement of protest and give client plan interface stage. It is utilized as a part of film or motion pictures, computer games, movement, publicizing and visual communication.

  • Track 4-1Artistic Rendering
  • Track 4-2Visual Simulation
  • Track 4-3texture synthesis
  • Track 4-4Procedural Modeling & Texturing
  • Track 4-5Physically-Based Modeling
  • Track 4-6Photorealistic Rendering
  • Track 4-7Parametric Curves & Surfaces
  • Track 4-8Numerical Methods
  • Track 4-9Motion Capture & Synthesis
  • Track 4-10interactive techniques
  • Track 4-11Meshed Geometry Processing
  • Track 4-12Implicit Curves & Surfaces
  • Track 4-13Image Warping & Morphing
  • Track 4-14Image-Based Rendering
  • Track 4-15Graphical Data Compression
  • Track 4-16Font Rendering & Typography
  • Track 4-17Volumetric Modeling & Rendering

Image processing is a method to convert an image into digital form and perform certain methods, in order to get an fully processed image or to extract useful information from it. Image processing is a cyclic process where input is taken as a raw images, video and performs algorithms required which converts in to a Image or character

  • Track 5-1Still-image coding, Stereoscopic and 3-D coding
  • Track 5-2Distributed source coding, Source/Channel coding
  • Track 5-3Image filetering
  • Track 5-4Image restoration and enhancement
  • Track 5-5Image segmentation
  • Track 5-6Morphological processing
  • Track 5-7Stereoscopic and 3D processing
  • Track 5-8Feature extraction and analysis
  • Track 5-9Interpolation and super-resolution
  • Track 5-10Motion detection and estimation
  • Track 5-11Color and multispectral processing
  • Track 5-12Image formation
  • Track 5-13Biomedical imaging, Geophysical and seismic imaging
  • Track 5-14Remote sensing and Optimal imaging
  • Track 5-15Synthetic-natural hybrid image systems
  • Track 5-16Image scanning, display, and printing
  • Track 5-17Color reproduction, image representation and rendering
  • Track 5-18Image-quality assessment
  • Track 5-19Medical Imaging
  • Track 5-20Color grading

Computer vision is a discipline that concentrates how to reproduce, translate and comprehend a 3 dimensional information from its 2D pictures as far as the properties of the structures introduce in the scene. A definitive objective of Computer vision is to display, duplicate, and all the more critically surpass human vision utilizing computer programming and equipment at various levels. 

Pattern Recognition is wide usedly in different applications with advancement of Multimedia technolgies. This track deals with the novel research in the field of Computer vision and Pattern recognition.

  • Track 6-1Object Recognition
  • Track 6-2Segmentation, grouping and shape representation
  • Track 6-3Recognition: detection, categorization, indexing, matching
  • Track 6-4Physics-based vision and shape-from-X
  • Track 6-5Optimization methods
  • Track 6-6Real-time Tracking
  • Track 6-7Vision for Web
  • Track 6-8Vision for Graphics
  • Track 6-9Vision for Robotics
  • Track 6-10Computational Photography
  • Track 6-11Action Recognition
  • Track 6-12Human Motion Analysis/Capture
  • Track 6-13Gesture/Hand Recognition
  • Track 6-14Face Detection and Recognition
  • Track 6-15Motion/Stereo Processing and Augmented Reality
  • Track 6-16Scene Understanding
  • Track 6-17Video: events, activities and surveillance

Artificial Intelligence is implemented by machines. It deals with the simulation of behavior in computers & responsible to initiate the intelligent behavior in machines. This track invites papers on applications, emphasize its novel technology, AI techniques being used

  • Track 7-1Fuzzy Logic
  • Track 7-2Natural language processing
  • Track 7-3Multiagent systems
  • Track 7-4Machine learning
  • Track 7-5Knowledge representation
  • Track 7-6Intelligent robotics
  • Track 7-7Intelligent interfaces
  • Track 7-8High-level computer vision
  • Track 7-9Heuristic search
  • Track 7-10Constraint processing
  • Track 7-11Commonsense reasoning
  • Track 7-12Cognitive aspects of AI
  • Track 7-13Case-based reasoning
  • Track 7-14Automated reasoning and inference
  • Track 7-15Expert Systems
  • Track 7-16Swarm Intelligence
  • Track 7-17Agents and Multi-Agent Systems
  • Track 7-18Genetic Algorithms
  • Track 7-19Planning and theories of action

Visualization is any strategy for making pictures, outlines, or movements to convey a message. Perception today has continually extending applications in science, instruction, building (e.g., item representation), intuitive sight and sound, drug. Logical perception is the utilization of intelligent, tactile representations, normally visual, of dynamic information to strengthen cognizance, theory building, and thinking.

HCI has extended quickly and relentlessly for three decades, pulling in experts from numerous different teaches and fusing various ideas and methodologies. To an impressive degree, HCI now totals a gathering of semi-self-sufficient fields of research and practice in human-focused informatics.

  • Track 8-1Data Visualization
  • Track 8-2Visual analytics
  • Track 8-3Scientific visualization
  • Track 8-4Scientific visualization
  • Track 8-5Sonification and haptics
  • Track 8-6Human computer interface
  • Track 8-7Color models and imaging
  • Track 8-8Collaborative and web based visualization
  • Track 8-9Guided imagery
  • Track 8-10Creative Visualization
  • Track 8-11Software visualization
  • Track 8-12Interactive visualization
  • Track 8-13Medical visualization
  • Track 8-14Product visualization
  • Track 8-15Knowledge visualization
  • Track 8-16Educational visualization
  • Track 8-17Visual communication

3D printing is any of different procedures used to integrate a three-dimensional object. In 3D printing, added procedures are utilized, in which progressive layers of material are set down under PC control These items can be of any shape or geometry, and are delivered from a 3D demonstrate or other electronic information source. The innovation is utilized as a part of the fields of gems, footwear, mechanical plan, design, building and development (AEC), car, aviation, dental and therapeutic ventures, instruction, geographic data frameworks, structural designing, and numerous others.

In recent years, there has been an explosive growth of new applications on the Internet like streaming video, IP telephony, teleconferencing, interactive games, virtual world, distance learning, and so on. Those multimedia networking applications are referred as continuous-media applications and require services different from those for traditional elastic applications like e-mail, Web, remote login, social multimedia networking and seamless multimedia mobility.

  • Track 10-1Wireless Surveillance and Sensor Networks for the Smart Grid
  • Track 10-2Resource Allocation and Management
  • Track 10-3Security and Privacy
  • Track 10-4Routing Algorithms, Localization Algorithms and Clustering Protocols
  • Track 10-5Multimedia in-network processing

Multimedia is a special domain. In the past 10 years, we have witnessed revolutionary changes in both hardware and software. Today, computers, digital cameras, and even cell phones equipped with optical scanners can "see" and "hear" various types of objects, images and sound, and "display", "say" and "convey" information to people on site and at remote locations via different multimedia devices.

  • Track 11-1Education and training
  • Track 11-2Multimedia analysis and Internet
  • Track 11-3Visual Communication

This session is exclusively dedicated to industrial reaserchers to share the latest innovation that undergoes in Multimedia & Artificial Industires

  • Track 12-1Multimedia processors for personal computer’s
  • Track 12-2Motion design & Software development
  • Track 12-3Multimedia & AI technologies for games, movies, music and product / licensing

Mobile Multimedia has integrated in our lives. A wide variety of multimedia services like voice, email, instant messaging, social networking, mobile payment, transactions, Wireless and Mobile Communications, or video and audio streaming has already carved the expectations towards current mobile devices, infrastructure, and services. More and more multimedia content is spreading over the networks from mobile devices. Mobile multimedia is concerned with well-formed multimedia techniques to provide effort free multimedia experiences to users

  • Track 13-1Media streaming
  • Track 13-2Peer-to-peer mobile media
  • Track 13-3Real-time interactive mobile-to-mobile conferencing
  • Track 13-4Vehicle-based multimedia systems
  • Track 13-5Low-power and power-aware media coding and multimedia applications

Audio processing sometimes referred to as Audio signal processing. It is more related to image, speech, video and audio processing. Audio processing also includes speech and music processing. Main applications of digital audio processing is high quality audio coding and manipulation of music signals

Recent years have endorsed the revolutionary development brought by multimedia & AI technologies. These changes can advance many practices and industries, and health is no exception. The miraculous changes in healthcare also brought many research opportunities in a immense spectrum of application domains, such as eHealth, health data quality assessment, personalized health with sensor data, cross-source learning for better lifestyles and health data visualization.

  • Track 15-1Multimedia indexing and search for healthcare
  • Track 15-2isual analytics of skin diseases and interactive computation
  • Track 15-3Multimedia sensing data in healthcare
  • Track 15-4Mobile and augmented reality technology in healthcare